Arduino Projects: Difference between revisions

added code
(added code)
Line 161:
 
=Game of Thrones=
Source: [[http://www.instructables.com/id/Game-Of-Thrones-Theme-on-Arduino/?ALLSTEPS instructables.com]]
 
<pre style="width: 75%; height: 10pc; overflow-y: scroll;">
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
int sensorPin=6;
int speakerPin=2;
void GameOfThrones();
void setup()
{
pinMode(speakerPin,OUTPUT);
pinMode(sensorPin,INPUT);
}
void loop()
{ //play when entering or leaving you thrones, chair etc.
//im using negative logic infrared sensor(if positive logic, use HIGH insted of LOW)
if(digitalRead(sensorPin)==LOW)
{
delay(50);
if(digitalRead(sensorPin)==LOW)
{
GameOfThrones();
}
}
}
 
void GameOfThrones()
{
for(int i=0; i<4; i++)
{
tone(speakerPin, NOTE_G4);
delay(500);
noTone(speakerPin);
tone(speakerPin, NOTE_C4);
delay(500);
noTone(speakerPin);
tone(speakerPin, NOTE_DS4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_F4);
delay(250);
noTone(speakerPin);
}
for(int i=0; i<4; i++)
{
tone(speakerPin, NOTE_G4);
delay(500);
noTone(speakerPin);
tone(speakerPin, NOTE_C4);
delay(500);
noTone(speakerPin);
tone(speakerPin, NOTE_E4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_F4);
delay(250);
noTone(speakerPin);
}
tone(speakerPin, NOTE_G4);
delay(500);
noTone(speakerPin);
tone(speakerPin, NOTE_C4);
delay(500);
tone(speakerPin, NOTE_DS4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_F4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_D4);
delay(500);
noTone(speakerPin);
for(int i=0; i<3; i++)
{
tone(speakerPin, NOTE_G3);
delay(500);
noTone(speakerPin);
tone(speakerPin, NOTE_AS3);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_C4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_D4);
delay(500);
noTone(speakerPin);
}//
tone(speakerPin, NOTE_G3);
delay(500);
noTone(speakerPin);
tone(speakerPin, NOTE_AS3);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_C4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_D4);
delay(1000);
noTone(speakerPin);
tone(speakerPin, NOTE_F4);
delay(1000);
noTone(speakerPin);
tone(speakerPin, NOTE_AS3);
delay(1000);
noTone(speakerPin);
tone(speakerPin, NOTE_DS4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_D4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_F4);
delay(1000);
noTone(speakerPin);
tone(speakerPin, NOTE_AS3);
delay(1000);
noTone(speakerPin);
tone(speakerPin, NOTE_DS4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_D4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_C4);
delay(500);
noTone(speakerPin);
for(int i=0; i<3; i++)
{
tone(speakerPin, NOTE_GS3);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_AS3);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_C4);
delay(500);
noTone(speakerPin);
tone(speakerPin, NOTE_F3);
delay(500);
noTone(speakerPin);
}
tone(speakerPin, NOTE_G4);
delay(1000);
noTone(speakerPin);
tone(speakerPin, NOTE_C4);
delay(1000);
noTone(speakerPin);
tone(speakerPin, NOTE_DS4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_F4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_G4);
delay(1000);
noTone(speakerPin);
tone(speakerPin, NOTE_C4);
delay(1000);
noTone(speakerPin);
tone(speakerPin, NOTE_DS4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_F4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_D4);
delay(500);
noTone(speakerPin);
for(int i=0; i<4; i++)
{
tone(speakerPin, NOTE_G3);
delay(500);
noTone(speakerPin);
tone(speakerPin, NOTE_AS3);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_C4);
delay(250);
noTone(speakerPin);
tone(speakerPin, NOTE_D4);
delay(500);
noTone(speakerPin);
}
}
</pre>
=Led Cube 3x3x3=
http://circuitdigest.com/microcontroller-projects/making-3X3X3-led-cube-with-arduino
Line 168 ⟶ 440:
 
= Bluetooth Controlled RGB LED Strip =
Source: [[https://www.arduino.cc/en/Tutorial/ReadASCIIString arduino.cc]], [[https://play.google.com/store/apps/details?id=com.embarcadero.AndroidunoBt&hl=en play.google.com]]
https://play.google.com/store/apps/details?id=com.embarcadero.AndroidunoBt&hl=en
 
<pre style="width: 75%; height: 10pc; overflow-y: scroll;">
 
</pre>
= IR Controlled RGB LED Strip =
Source: [[http://arduino-cool.blogspot.in/2012/09/arduino-rgb-led-managed-by-remote.html arduino-cool.blogspot.in]]
 
<pre style="width: 75%; height: 10pc; overflow-y: scroll;">
 
</pre>
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